26
Damage: 2d10 (1, 5) + 7 + 2 + 10 + 1d6 (4) + 1d8 (4) + 3d6 (5, 2, 5) [magical piercing] + 4d6 (5, 2, 3, 3) [psychic] = 58
32
Damage: 2d10 (4, 4) + 7 + 2 + 10 + 1d6 (5) + 1d8 (7) + 3d6 (3, 2, 3) [magical piercing] + 4d6 (3, 6, 2, 3) [psychic] = 61
Current initiative: 0 (round 0)
===============================
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
20
.!help init madd
for help.Current initiative: 9 (round 5)
===============================
26: Lucius Tiberius <449/648 HP> (AC 37, Blessed [7 rounds], Rage [7 rounds], Freedom of Movement [59.7 minutes])
25: Fie Claussell <282/350 HP> (AC 29, Blessed [7 rounds])
24: Tai Gong Wang <1/160 HP> (AC 22, Death Ward [8.0 hours], Bless [7 rounds], Blessed [7 rounds], Elixir)
24: SI1 <Critical> (Qilin's Talisman, Blessed [7 rounds])
23: Nagato <13/400 HP> (AC 24, Blessed [7 rounds])
20: Demon King Goetia 1 <Critical>
20: NPCs
18: Asteria Caelestis <42/160 HP> (AC 30, Blessed [7 rounds], Death Ward [8.0 hours])
15: Jeanne d'Arc <281/320 HP> (AC 27)
13: Veronique <122/480 HP> (AC 41, Blessed [7 rounds], Elixir)
12: Ciel <267/320 HP> (AC 26, Blessed [6 rounds])
# 9: Queen of Sheba <112/112 HP> (AC 12, Blessed [7 rounds], Arcane Hand [8 rounds], Arcane Fist [8 rounds])
8: Hippolytus <0/196 HP> (AC 21, Blessed [7 rounds])
7: Peter Stumpp <133/267 HP> (AC 39, Blessed [7 rounds], Haste [9 rounds], Hasted [9 rounds])
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
!help init remove
for help.Francis Pegahmagabow <180/180 HP> (AC 20)
!help init add
for help.!help init add
for help.30
Damage: (2d10 (2, 5) + 7 + 2 + 10 [magical piercing]) / 2 + 4d6 (1, 6, 1, 2) [psychic] + (1d8 (1) [magical piercing]) / 2 = 23
24
Miss!37
44
31
1d20 (15) + 18 = 33
64 total.33
Damage (CRIT!): 4d10 (3, 8, 1, 4) + 7 + 2 + 10 + 2d8 (3, 6) [magical piercing] = 44
Lucius Tiberius <324/324 HP> (AC 29)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning
> Immunities: critical hits, poison, necrotic
!help init thp
for help.TakeRep <User:User> [Num:Whole number]
Invalid arguments provided: Not enough arguments passed1
◉◉◉〇20
Fie Claussell <350/350 HP> (AC 29)
36
Damage: (1d6 (1) + 1d6 (1) + 8 + 3 + 1d4 (4) [magical piercing]) / 2 + (1d6 (3) [force]) * 0 + 2d6 (6, 5) [poison] + (1d8 (4) [magical piercing]) / 2 = 21
Tai Gong Wang <108/160 HP> (AC 21)
4
◉〇〇SI1 <Healthy>
Nagato <339/400 HP> (AC 24)
> Resistances: necrotic, cold, radiant
> Immunities: poison, disease, fire
1
◉◉◉◉◉◉
2
◉◉◉◉
3
◉◉◉◉
4
◉
5
◉
6
◉1
◉◉◉◉◉◉
2
◉◉◉◉
3
◉◉◉◉
4
〇
5
〇
6
〇1
◉◉◉◉◉◉
2
◉◉◉◉
3
◉◉〇〇
4
〇
5
〇
6
〇Solomon1 <Injured>
NPCs
Asteria Caelestis <104/160 HP> (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
-70
-70
6
◉〇Jeanne d'Arc <320/320 HP> (AC 27)
Veronique <348/480 HP> (AC 30)
> Resistances: lightning
> Immunities: poison, disease
Starchaser, Dragon of Amazon1 <178/178 HP> (+209 temp) (AC 22)
> Immunities: fire
3
〇Ciel <272/320 HP> (AC 26)
> Resistances: fire, cold
> Immunities: poison
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
37
Damage (CRIT!): 5d6 (3, 1, 6, 2, 2) + 3 + 5 + 2d4 (3, 2) + 2d8 (8, 8) [magical piercing] + 10d4 (1, 4, 2, 4, 3, 2, 1, 2, 2, 1) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 73
26
Damage: 2d6 (1, 4) + 3 + 5 + 1d4 (2) + 1d8 (8) [magical piercing] + 5d4 (4, 3, 1, 1, 4) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 44
25
Damage: 2d6 (2, 1) + 3 + 5 + 1d4 (2) + 1d8 (8) [magical piercing] + 5d4 (1, 2, 2, 4, 1) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 39
35
Damage: 2d6 (1, 6) + 3 + 5 + 1d4 (1) + 1d8 (7) [magical piercing] + 5d4 (4, 2, 2, 2, 1) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 42
33
Damage: 2d6 (2, 2) + 3 + 5 + 1d4 (1) + 1d8 (7) [magical piercing] + 5d4 (4, 2, 1, 3, 1) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 39
32
Damage: 2d6 (4, 6) + 3 + 5 + 1d4 (3) + 1d8 (2) [magical piercing] + 5d4 (2, 4, 1, 1, 2) [radiant] + (5 [necrotic]) * 0 + 10 - 2 [magical piercing] = 41
31
Damage: 2d6 (1, 3) + 3 + 5 + 1d4 (2) + 1d8 (8) [magical piercing] + 5d4 (2, 3, 3, 4, 2) [radiant] + (5 [necrotic]) * 0 + 8 [magical piercing] = 44
Attack 2
To Hit: 2d20kh1 (18, 39
Damage (CRIT!): 5d6 (2, 3, 5, 2, 1) + 3 + 5 + 2d4 (1, 1) + 2d8 (1, 4) [magical piercing] + 10d4 (3, 3, 4, 3, 4, 4, 4, 2, 4, 4) [radiant] + (5 [necrotic]) * 0 + 8 [magical piercing] = 71
Attack 3
To Hit: 2d20kh1 (40
Damage (CRIT!): 5d6 (5, 4, 5, 5, 3) + 3 + 5 + 2d4 (1, 2) + 2d8 (8, 1) [magical piercing] + 10d4 (2, 2, 2, 1, 2, 4, 3, 3, 4, 3) [radiant] + (5 [necrotic]) * 0 + 8 [magical piercing] = 76
37
Damage: 2d6 (2, 2) + 3 + 5 + 1d4 (3) + 1d8 (5) [magical piercing] + 5d4 (4, 4, 1, 3, 2) [radiant] + (5 [necrotic]) * 0 + 8 [magical piercing] = 42
Total Damage: 233DGPA1 <Dead>
DGPA2 <Dead>
DGPA3 <Bloodied>
Queen of Sheba <73/112 HP> (AC 12)
DGPA1 automatically removed from combat.
DGPA2 automatically removed from combat.35
16
Miss!4
◉◉〇Hippolytus <145/196 HP> (AC 21)
35
Damage: (2d6 (3, 1) + 9 [magical piercing]) / 2 = 6
Attack 2
To Hit: 1d20 (16) + 19 = 35
Damage: (2d6 (2, 1) + 9 [magical piercing]) / 2 = 6
Attack 3
To Hit: 1d20 (4) + 19 = 23
Miss!
Attack 4
To Hit: 1d20 (17) + 19 = 36
Damage (CRIT!): (4d6 (4, 4, 6, 4) + 9 [magical piercing]) / 2 = 13
Total Damage: 25speed
(edited)Jeffrey1 <Dead>
Peter Stumpp <177/267 HP> (AC 28)
* Absorb Elements [until end of turn] (Attack: Absorbed Element)
- You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends
Jeffrey1 automatically removed from combat.27
35
-30
-30
-30
-30
-30
-30
-30
7
◉〇Ciel Thief
Ciel <302/320 HP> (+10 temp) (AC 26)
> Resistances: fire, cold
> Immunities: poison
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
30
Damage: 2d6 (6, 3) + 3 + 5 + 1d4 (3) + 1d8 (5) [magical piercing] + 5d4 (3, 3, 1, 4, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (2) [magical piercing] = 49
32
Damage: 2d6 (3, 1) + 3 + 5 + 1d4 (3) + 1d8 (6) [magical piercing] + 5d4 (3, 3, 3, 4, 4) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (1) [magical piercing] = 47
28
Damage: 2d6 (5, 1) + 3 + 5 + 1d4 (2) + 1d8 (6) [magical piercing] + 5d4 (4, 1, 4, 4, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (1) [magical piercing] = 47
24
Miss!33
Damage: 2d6 (2, 5) + 3 + 5 + 1d4 (4) + 1d8 (6) [magical piercing] + 5d4 (3, 1, 4, 1, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (2) [magical piercing] = 47
39
Damage (CRIT!): 5d6 (3, 1, 3, 4, 1) + 3 + 5 + 2d4 (1, 1) + 2d8 (4, 5) [magical piercing] + 10d4 (2, 4, 1, 3, 1, 4, 2, 4, 3, 1) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (1, 5) [magical piercing] = 70
30
Damage: 2d6 (5, 3) + 3 + 5 + 1d4 (3) + 1d8 (2) [magical piercing] + 5d4 (1, 1, 3, 1, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (3) [magical piercing] = 41
36
Damage: 2d6 (4, 3) + 3 + 5 + 1d4 (2) + 1d8 (8) [magical piercing] + 5d4 (3, 2, 2, 4, 4) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (6) [magical piercing] = 54
Attack 2
To Hit: 2d20kh1 (39
Damage (CRIT!): 5d6 (1, 5, 4, 1, 2) + 3 + 5 + 2d4 (1, 3) + 2d8 (5, 2) [magical piercing] + 10d4 (1, 1, 2, 1, 2, 3, 3, 1, 1, 1) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (4, 2) [magical piercing] = 62
Attack 3
To Hit: 2d20kh1 (18, 40
Damage (CRIT!): 5d6 (6, 2, 3, 6, 3) + 3 + 5 + 2d4 (4, 1) + 2d8 (2, 7) [magical piercing] + 10d4 (2, 1, 2, 2, 4, 2, 2, 3, 3, 1) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (3, 1) [magical piercing] = 76
38
Damage (CRIT!): 5d6 (5, 2, 2, 1, 4) + 3 + 5 + 2d4 (3, 3) + 2d8 (2, 7) [magical piercing] + 10d4 (1, 2, 2, 4, 1, 3, 3, 1, 1, 4) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (6, 2) [magical piercing] = 75
Attack 5
To Hit: 2d20kh1 (16, 38
Damage: 2d6 (3, 5) + 3 + 5 + 1d4 (4) + 1d8 (1) [magical piercing] + 5d4 (3, 1, 2, 2, 2) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (6) [magical piercing] = 45
Total Damage: 312DGPA3 <Bloodied>
Ciel Thief
Francis Pegahmagabow <144/180 HP> (+10 temp) (AC 20)
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
37
Damage (CRIT!): (4d10 (1, 3, 2, 3) + 7 + 2 + 10 [magical piercing]) / 2 = 14
Attack 2
To Hit: 2d20kh1 (32
Damage: (2d10 (3, 10) + 7 + 2 + 10 [magical piercing]) / 2 = 16
Attack 3
To Hit: 2d20kh1 (27
Damage: (2d10 (4, 9) + 7 + 2 + 10 [magical piercing]) / 2 = 16
Attack 4
To Hit: 2d20kh1 (32
Damage: (2d10 (4, 3) + 7 + 2 + 10 [magical piercing]) / 2 = 13
Total Damage: 59Lucius Tiberius <324/324 HP> (+10 temp) (AC 30)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning
> Immunities: critical hits, poison, necrotic
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
44
Damage (CRIT!): (2d10 (4, 8) + 15 + 2d8 (2, 7) [magical slashing]) / 2 + 2d8 (1, 8) [lightning damage] + 2d6 (4, 4) [lightning damage] + 9 [lightning damage] + (4 [magical slashing]) / 2 = 46
35
Damage: (1d10 (6) + 15 + 1d8 (2) [magical slashing]) / 2 + 1d8 (7) [lightning] + (4 [magical slashing]) / 2 = 20
Attack 2
To Hit: 2d20kh1 (19, 41
Damage (CRIT!): (2d10 (2, 10) + 15 + 2d8 (7, 4) [magical slashing]) / 2 + 2d8 (3, 5) [lightning] + (4 [magical slashing]) / 2 = 29
Attack 3
To Hit: 2d20kh1 (40
Damage: (1d10 (5) + 15 + 1d8 (8) [magical slashing]) / 2 + 1d8 (6) [lightning] + (4 [magical slashing]) / 2 = 22
Total Damage: 71Fie Claussell <339/350 HP> (AC 29)
Tai Gong Wang <138/160 HP> (+10 temp) (AC 21)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
5
◉〇SI1 <Healthy>
* Qilin's Talisman (Resistance: bludgeoning, slashing, piercing)
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Nagato <369/400 HP> (+10 temp) (AC 24)
> Resistances: necrotic, cold, radiant, slashing, bludgeoning, piercing
> Immunities: poison, disease, fire
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Avalon [One Time Use - Only]
Artifact, Consumable
Upon activation, it transports the user and all allies in a 30 ft. radius around the user into the Fae Realm, rendering them immune to any type of damage until the start of the user's turn. This nullification cannot be pierced in any other way.
Additionally, creatures inside the Fae Realm are restored to their max HP, gain an additional 80 Temporary Hit Points that stack with any previous THP and receive the effects of Greater Restoration.
Finally, upon the Artifact's activation, it releases a massive blast that destroys anything in front of it. When transported into the Fae Realm, the area that the user is facing is blasted with a 100 ft. wide and 5 ft. long Line that, upon hitting a creature, explodes outwards into a 90 ft. wide sphere of power. Any creature caught inside this explosion must make a Dexterity saving throw (DC 25) or take 36d6 radiant damage that ignores any resistance or immunity to it.
1
◉◉◉◉◉
2
◉◉◉
3
◉◉◉
4
◉◉◉◉
5
◉◉
6
◉〇
7
◉
8
◉
9
◉41
30
18
Solomon1 <Bloodied>
33
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Attack 2
To Hit: 1d20 (8) + 20 = 28
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Attack 3
To Hit: 1d20 (6) + 20 = 26
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Attack 4
To Hit: 1d20 (9) + 20 = 29
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Attack 5
To Hit: 1d20 (12) + 20 = 32
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Attack 6
To Hit: 1d20 (9) + 20 = 29
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + (15 [radiant]) / 2 = 24
Total Damage: 144NPCs
Asteria Caelestis <159/160 HP> (+21 temp) (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
4
◉◉◉〇Jeanne d'Arc <320/320 HP> (+31 temp) (AC 27)
Veronique <480/480 HP> (+21 temp) (AC 33)
> Resistances: lightning
> Immunities: poison, disease
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Elixir (Save Bonus: +1d4; Attack Bonus: +1d4)
37
Damage (CRIT!): 2d10 (8, 6) + 9 [magical piercing] + 2d8 (3, 7) [lightning] + (6d6 (2, 1, 5, 1, 3, 3) [radiant]) / 2 + 2 + 2d6 (4, 1) + 10 [lightning] = 57
30
Damage: 1d10 (4) + 9 [magical piercing] + 1d8 (6) [lightning] + (3d6 (2, 2, 6) [radiant]) / 2 + 2 [magical piercing] = 26
23
Damage: 1d10 (4) + 9 [magical piercing] + 1d8 (4) [lightning] + (3d6 (1, 4, 6) [radiant]) / 2 + 2 [magical piercing] = 24
23
Damage: 1d10 (2) + 9 [magical piercing] + 1d8 (7) [lightning] + (3d6 (1, 1, 1) [radiant]) / 2 + 2 [magical piercing] = 21
28
Damage: 1d10 (1) + 9 [magical piercing] + 1d8 (7) [lightning] + (3d6 (3, 3, 1) [radiant]) / 2 + 2 [magical piercing] = 22
-9
1
◉◉◉◉〇〇Starchaser, Dragon of Amazon1 <178/178 HP> (+230 temp) (AC 22)
> Immunities: fire
* Bless [9 rounds] <C>
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Ciel <320/320 HP> (+31 temp) (AC 26)
> Resistances: fire, cold
> Immunities: poison
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
41
Damage (CRIT!): 5d6 (1, 6, 5, 2, 2) + 3 + 5 + 2d4 (1, 2) + 2d8 (8, 8) [magical piercing] + 10d4 (4, 4, 3, 1, 2, 3, 3, 3, 3, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (5, 2) [piercing] + 4d8 (3, 4, 3, 1) [radiant] = 98
25
Damage: 2d6 (2, 3) + 3 + 5 + 1d4 (4) + 1d8 (8) [magical piercing] + 5d4 (3, 2, 4, 2, 3) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (5) [piercing] + 2d8 (7, 1) [radiant] = 60
33
Damage: 2d6 (2, 1) + 3 + 5 + 1d4 (1) + 1d8 (5) [magical piercing] + 5d4 (1, 3, 2, 3, 1) [radiant] + (5 [necrotic]) * 0 + 8 + 1d6 (2) [piercing] + 2d8 (3, 7) [radiant] = 47
40
Damage (CRIT!): 5d6 (4, 5, 3, 3, 4) + 3 + 5 + 2d4 (3, 4) + 2d8 (8, 8) [magical piercing] + 10d4 (1, 3, 2, 1, 1, 2, 4, 1, 3, 2) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (5, 6) [piercing] + 4d8 (8, 1, 4, 2) [radiant] = 104
40
Damage (CRIT!): 5d6 (1, 6, 5, 2, 3) + 3 + 5 + 2d4 (3, 3) + 2d8 (7, 5) [magical piercing] + 10d4 (2, 3, 2, 3, 3, 2, 4, 2, 4, 2) [radiant] + (5 [necrotic]) * 0 + 8 + 2d6 (5, 5) [piercing] + 4d8 (5, 1, 5, 1) [radiant] = 100
Queen of Sheba <73/112 HP> (AC 12)
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
4
◉〇〇Hippolytus <157/196 HP> (AC 21)
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
31
Damage: 2d6 (1, 3) + 9 [magical piercing] = 13
Attack 2
To Hit: 1d20 (15) + 19 + 1d4 (1) [bless] = 35
Damage: 2d6 (1, 5) + 9 [magical piercing] = 15
Attack 3
To Hit: 1d20 (7) + 19 + 1d4 (2) [bless] = 28
Damage: 2d6 (3, 4) + 9 [magical piercing] = 16
Attack 4
To Hit: 1d20 (12) + 19 + 1d4 (1) [bless] = 32
Damage: 2d6 (6, 1) + 9 [magical piercing] = 16
Total Damage: 60Pillar1 <Injured>
Pillar2 <Bloodied>
Peter Stumpp <267/267 HP> (+90 temp) (AC 33)
> Resistances: psychic, slashing, bludgeoning, piercing
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
DGPA1 <Bloodied>
DGPA2 <Injured>
DGPA3 <Injured>
34
29
1d20 (7) + 16 + 10 = 33
62 total.Francis Pegahmagabow <128/180 HP> (AC 20)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
25
Damage: 2d10 (8, 4) + 7 + 2 + 1d8 (8) + 1d6 (5) [magical piercing] = 34
Attack 2
To Hit: 2d20kl1 (33
Damage: 2d10 (5, 7) + 7 + 2 + 1d8 (6) + 1d6 (4) [magical piercing] = 31
Total Damage: 65Lucius Tiberius <324/324 HP> (+31 temp) (AC 30)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning, bludgeoning, piercing, slashing
> Immunities: critical hits, poison, necrotic
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Rage [9 rounds] (Check Advantage: Strength; Save Advantage: Strength; Damage Bonus: 2; Resistance: bludgeoning, piercing, slashing)
- Advantage on Strength checks/saves
- Cannot cast/concentrate on spells
- Ends if knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn
* Freedom of Movement [59.9 minutes]
- The target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained
- Can spend 5 feet of movement to automatically escape from nonmagical restraints
- Being underwater imposes no penalties on the target's movement or attacks
Solomon1 <Bloodied>
37
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + 15 [radiant] = 32
Attack 2
To Hit: 1d20 (12) + 20 = 32
Miss!
Attack 3
To Hit: 1d20 (2) + 20 = 22
Miss!
Attack 4
To Hit: 1d20 (13) + 20 = 33
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + 15 [radiant] = 32
Attack 5
To Hit: 1d20 (10) + 20 = 30
Miss!
Attack 6
To Hit: 1d20 (19) + 20 = 39
Damage: 1d1 (1) + 15 + 1d1 (1) [force] + 15 [radiant] = 32
Total Damage: 96Lucius Tiberius <324/324 HP> (+31 temp) (AC 30)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning, bludgeoning, piercing, slashing
> Immunities: critical hits, poison, necrotic
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Rage [9 rounds] (Check Advantage: Strength; Save Advantage: Strength; Damage Bonus: 2; Resistance: bludgeoning, piercing, slashing)
- Advantage on Strength checks/saves
- Cannot cast/concentrate on spells
- Ends if knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn
* Freedom of Movement [59.9 minutes]
- The target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained
- Can spend 5 feet of movement to automatically escape from nonmagical restraints
- Being underwater imposes no penalties on the target's movement or attacks
Fie Claussell <350/350 HP> (+20 temp) (AC 29)
* Blessed [10 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
39
Damage: (1d6 (1) + 1d6 (5) + 8 + 3 + 1d4 (3) [magical piercing]) / 2 + (1d6 (4) [force]) * 0 + 2d6 (1, 5) [poison] + (1d6 (1) [magical piercing]) / 2 = 16
39
Damage: (1d6 (4) + 1d6 (2) + 8 + 3 + 1d4 (2) [magical piercing]) / 2 + (1d6 (3) [force]) * 0 + 2d6 (2, 5) [poison] + (1d6 (5) [magical piercing]) / 2 = 19
44
Damage (CRIT!): (2d6 (4, 5) + 2d6 (1, 1) + 8 + 3 + 2d4 (4, 3) [magical piercing]) / 2 + (2d6 (2, 6) [force]) * 0 + 4d6 (6, 4, 2, 2) [poison] + (2d6 (5, 6) [magical piercing]) / 2 = 34
31
Damage: (1d6 (5) + 1d6 (1) + 8 + 3 + 1d4 (3) [magical piercing]) / 2 + (1d6 (6) [force]) * 0 + 2d6 (3, 4) [poison] + (1d6 (3) [magical piercing]) / 2 = 18
45
Damage (CRIT!): (2d6 (6, 4) + 2d6 (1, 5) + 8 + 3 + 2d4 (1, 3) [magical piercing]) / 2 + (2d6 (6, 5) [force]) * 0 + 4d6 (2, 2, 6, 5) [poison] + (2d6 (4, 3) [magical piercing]) / 2 = 34
29
Damage: (1d6 (5) + 1d6 (1) + 8 + 3 + 1d4 (1) [magical piercing]) / 2 + (1d6 (4) [force]) * 0 + 2d6 (4, 6) [poison] + (1d6 (6) [magical piercing]) / 2 = 22
40
Damage: (1d6 (2) + 1d6 (5) + 8 + 3 + 1d4 (3) [magical piercing]) / 2 + (1d6 (5) [force]) * 0 + 2d6 (1, 3) [poison] + (1d6 (5) [magical piercing]) / 2 = 17
32
Damage: (1d6 (3) + 1d6 (1) + 8 + 3 + 1d4 (4) [magical piercing]) / 2 + (1d6 (3) [force]) * 0 + 2d6 (4, 6) [poison] + (1d6 (6) [magical piercing]) / 2 = 22
Tai Gong Wang <160/160 HP> (+51 temp) (AC 22)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
* Bless [9 rounds] <C>
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Elixir (Save Bonus: 1d4; Attack Bonus: 1d4; AC Bonus: 1)
Solomon1 <Bloodied>
34
Damage: 2d4 (3, 3) + 7 [bludgeoning] = 13
35
Damage (CRIT!): 4d4 (1, 3, 4, 4) + 7 [bludgeoning] = 19
28
Damage: 2d4 (2, 3) + 7 [bludgeoning] = 12
29
Damage: 2d4 (4, 1) + 7 [bludgeoning] = 12
33
Damage: 2d4 (4, 4) + 7 [bludgeoning] = 15
26
Damage: 2d4 (2, 4) + 7 [bludgeoning] = 13
Tai Gong Wang <160/160 HP> (+29 temp) (AC 22)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
* Bless [9 rounds] <C>
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Elixir (Save Bonus: 1d4; Attack Bonus: 1d4; AC Bonus: 1)
SI1 <Injured>
* Qilin's Talisman (Resistance: bludgeoning, slashing, piercing)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Solomon1 <Bloodied>
22
Damage: 2d4 (2, 1) + 7 [bludgeoning] = 10
35
Damage (CRIT!): 4d4 (2, 3, 1, 3) + 7 [bludgeoning] = 16
Queen of Sheba <73/112 HP> (+5 temp) (AC 12)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
SI1 <Injured>
* Qilin's Talisman (Resistance: bludgeoning, slashing, piercing)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
36
Nagato <201/400 HP> (AC 24)
> Resistances: necrotic, cold, radiant, slashing, bludgeoning, piercing
> Immunities: poison, disease, fire
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Solomon1 <Bloodied>
16
Miss!25
Damage: 2d4 (2, 3) + 7 [bludgeoning] = 12
28
Damage: 2d4 (2, 3) + 7 [bludgeoning] = 12
16
Miss!17
Damage: 2d4 (2, 4) + 7 [bludgeoning] = 13
26
Damage: 2d4 (2, 4) + 7 [bludgeoning] = 13
NPCs
41
Damage: (3d10 (6, 8, 3) + 15 + 1d8 (8) [magical slashing]) / 2 + 1d8 (1) [lightning] + (1d4 (3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 25
31
Damage: (3d10 (9, 1, 7) + 15 + 1d8 (1) [magical slashing]) / 2 + 1d8 (8) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 29
43
Damage (CRIT!): (6d10 (6, 4, 1, 5, 10, 8) + 15 + 2d8 (6, 6) [magical slashing]) / 2 + 2d8 (6, 8) [lightning] + (2d4 (1, 2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 49
27
Damage: (3d10 (5, 7, 2) + 15 + 1d8 (5) [magical slashing]) / 2 + 1d8 (1) [lightning] + (1d4 (2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 22
41
Damage (CRIT!): (6d10 (7, 7, 10, 2, 8, 6) + 15 + 2d8 (8, 4) [magical slashing]) / 2 + 2d8 (3, 2) [lightning] + (2d4 (2, 4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 44
Asteria Caelestis <134/160 HP> (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
-70
6
〇〇Jeanne d'Arc <320/320 HP> (+31 temp) (AC 27)
Solomon1 <Bloodied>
29
Damage: 2d4 (4, 2) + 7 [bludgeoning] = 13
19
Damage: 2d4 (1, 4) + 7 [bludgeoning] = 12
Jeanne d'Arc <320/320 HP> (+31 temp) (AC 27)
35
Damage: (1d8 (6) + 8 [piercing]) / 2 = 7
Attack 2
To Hit: 1d20mi10 (11) + 15 + 7 = 33
Damage: (1d8 (2) + 8 [piercing]) / 2 = 5
Attack 3
To Hit: 1d20mi10 (18) + 15 + 7 = 40
Damage: (1d8 (2) + 8 [piercing]) / 2 = 5
Attack 4
To Hit: 1d20mi10 (12) + 15 + 7 = 34
Damage: (1d8 (7) + 8 [piercing]) / 2 = 7
Total Damage: 24Veronique <109/480 HP> (AC 33)
> Resistances: lightning
> Immunities: poison, disease
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Elixir (Save Bonus: +1d4; Attack Bonus: +1d4)
Starchaser, Dragon of Amazon1 <178/178 HP> (+230 temp) (AC 22)
> Immunities: fire
* Bless [8 rounds] <C>
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Ciel <320/320 HP> (+31 temp) (AC 26)
> Resistances: fire, cold
> Immunities: poison
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
!help init thp
for help.38
Damage: 2d6 (4, 5) + 3 + 5 + 1d4 (1) + 1d8 (2) [magical piercing] + 5d4 (1, 3, 3, 4, 3) [radiant] + 5 [necrotic] = 39
!help init attack
for help.38
Damage: 2d6 (2, 5) + 3 + 5 + 1d4 (3) + 1d8 (5) [magical piercing] + 5d4 (2, 2, 1, 1, 1) [radiant] + 5 [necrotic] + 3d6 (6, 2, 3) [magical piercing] = 46
33
Damage: 2d6 (5, 5) + 3 + 5 + 1d4 (1) + 1d8 (1) [magical piercing] + 5d4 (3, 3, 2, 3, 1) [radiant] + 5 [necrotic] + 3d6 (4, 6, 5) [magical piercing] = 52
27
Miss!27
Miss!32
Damage: 2d6 (4, 1) + 3 + 5 + 1d4 (2) + 1d8 (7) [magical piercing] + 5d4 (2, 1, 4, 1, 1) [radiant] + 5 [necrotic] + 3d6 (5, 2, 3) [magical piercing] = 46
42
Damage (CRIT!): 5d6 (4, 6, 5, 4, 5) + 3 + 5 + 2d4 (4, 4) + 2d8 (3, 6) [magical piercing] + 10d4 (4, 1, 1, 2, 2, 4, 4, 2, 3, 3) [radiant] + 5 [necrotic] + 6d6 (5, 4, 5, 3, 3, 3) [magical piercing] = 103
Queen of Sheba <73/112 HP> (+5 temp) (AC 12)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
5
◉〇Hippolytus <168/196 HP> (+4 temp) (AC 21)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Pillar1 <Bloodied>
Pillar2 <Dead>
Peter Stumpp <267/267 HP> (+70 temp) (AC 35)
> Resistances: psychic, slashing, bludgeoning, piercing, acid, cold, fire, force, lightning, necrotic, poison, radiant, thunder
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Pillar2 automatically removed from combat.3
◉〇〇DGPA1 <Dead>
DGPA2 <Dead>
DGPA3 <Bloodied>
# | Effect
--|-----------
1 | Disadvantage on ability checks
2 | Speed Halved
3 | Disadvantage on attacks and saves
4 | Hit point maximum halved
5 | Speed reduced to 0
6 | Death
At the end of a long rest, provided a character has had enough food and water that day, they reduce their level of exhaustion by 1.!game hp max
Francis Pegahmagabow <114/180 HP> (AC 20)
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
DGPA1 automatically removed from combat.
DGPA2 automatically removed from combat.Lucius Tiberius <648/648 HP> (+41 temp) (AC 30)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning, bludgeoning, piercing, slashing
> Immunities: critical hits, poison, necrotic
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Rage [8 rounds] (Check Advantage: Strength; Save Advantage: Strength; Damage Bonus: 2; Resistance: bludgeoning, piercing, slashing)
- Advantage on Strength checks/saves
- Cannot cast/concentrate on spells
- Ends if knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn
* Freedom of Movement [59.8 minutes]
- The target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained
- Can spend 5 feet of movement to automatically escape from nonmagical restraints
- Being underwater imposes no penalties on the target's movement or attacks
43
Damage (CRIT!): (6d10 (5, 5, 7, 8, 10, 10) + 15 + 2d8 (8, 7) [magical slashing]) / 2 + 2d8 (4, 7) [lightning] + (2d4 (2, 4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 54
30
Damage: (3d10 (3, 7, 1) + 15 + 1d8 (6) [magical slashing]) / 2 + 1d8 (8) [lightning] + (1d4 (2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 28
39
Damage: (3d10 (9, 3, 3) + 15 + 1d8 (1) [magical slashing]) / 2 + 1d8 (7) [lightning] + (1d4 (2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 26
44
Damage (CRIT!): (6d10 (4, 10, 4, 6, 9, 6) + 15 + 2d8 (1, 6) [magical slashing]) / 2 + 2d8 (4, 3) [lightning] + (2d4 (1, 3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 42
Attack 2
To Hit: 1d20 (13) + 17 + 1 + 1d4 (3) + 1d4 (2) [bless] = 36
Damage: (3d10 (8, 5, 1) + 15 + 1d8 (5) [magical slashing]) / 2 + 1d8 (6) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 28
Total Damage: 70Fie Claussell <350/350 HP> (+10 temp) (AC 29)
* Blessed [9 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
43
Damage (CRIT!): (2d6 (1, 3) + 2d6 (4, 6) + 8 + 3 + 2d4 (3, 1) [magical piercing]) / 2 + (2d6 (2, 2) [force]) * 0 + 4d6 (6, 4, 2, 4) [poison] + 2d6 (6, 1) [poison] + (2d4 (3, 4) [magical piercing]) / 2 = 41
40
Damage: (1d6 (2) + 1d6 (3) + 8 + 3 + 1d4 (1) [magical piercing]) / 2 + (1d6 (3) [force]) * 0 + 2d6 (2, 6) [poison] + 1d6 (2) [poison] + (1d4 (4) [magical piercing]) / 2 = 20
36
Damage: (1d6 (1) + 1d6 (1) + 8 + 3 + 1d4 (3) [magical piercing]) / 2 + (1d6 (4) [force]) * 0 + 2d6 (5, 4) [poison] + 1d6 (6) [poison] + (1d4 (3) [magical piercing]) / 2 = 24
32
Damage: (1d6 (2) + 1d6 (1) + 8 + 3 + 1d4 (4) [magical piercing]) / 2 + (1d6 (1) [force]) * 0 + 2d6 (4, 4) [poison] + 1d6 (6) [poison] + (1d4 (2) [magical piercing]) / 2 = 24
41
Damage: (1d6 (2) + 1d6 (2) + 8 + 3 + 1d4 (4) [magical piercing]) / 2 + (1d6 (5) [force]) * 0 + 2d6 (2, 5) [poison] + 1d6 (2) [poison] + (1d4 (2) [magical piercing]) / 2 = 19
Tai Gong Wang <160/160 HP> (+29 temp) (AC 22)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
* Bless [8 rounds] <C>
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Elixir (Save Bonus: 1d4; Attack Bonus: 1d4; AC Bonus: 1)
33
Damage: (3d10 (2, 5, 2) + 15 + 1d8 (2) [magical slashing]) / 2 + 1d8 (8) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 26
60
DC: 22
DEX Save5
〇〇SI1 <Injured>
* Qilin's Talisman (Resistance: bludgeoning, slashing, piercing)
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
Nagato <233/400 HP> (AC 24)
> Resistances: necrotic, cold, radiant, slashing, bludgeoning, piercing
> Immunities: poison, disease, fire
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
17
28
Solomon1 <Injured>
25
22
NPCs
24
.!help init remove
for help.20
.Demon King Goetia1 <Healthy>
28
Damage: (1d10 (8) + 9 [magical piercing]) / 2 + 1d8 (7) [lightning] + (3d6 (6, 2, 6) [radiant]) * 0 = 15
37
Damage: 1d12 (8) + 9 [radiant] + 1d12 (4) [force] = 21
26
Miss!
Attack 2
To Hit: 1d20 (5) + 20 = 25
Miss!
Attack 3
To Hit: 1d20 (3) + 20 = 23
Miss!
Attack 4
To Hit: 1d20 (3) + 20 = 23
Miss!
Attack 5
To Hit: 1d20 (10) + 20 = 30
Miss!NPCs
Demon King Goetia 1 <Healthy>
33
Damage: 5d6 (3, 3, 1, 5, 4) + 15 [bludgeoning] = 31
Attack 2
To Hit: 1d20 (1) + 24 = 25
Miss!
Attack 3
To Hit: 1d20 (2) + 24 = 26
Miss!
Attack 4
To Hit: 1d20 (17) + 24 = 41
Damage: 5d6 (5, 5, 5, 3, 1) + 15 [bludgeoning] = 34
Attack 5
To Hit: 1d20 (12) + 24 = 36
Damage: 5d6 (5, 4, 2, 4, 6) + 15 [bludgeoning] = 36
Total Damage: 101NPCs
48
Damage (CRIT!): (5d6 (1, 2, 2, 4, 5) + 3 + 5 + 2d4 (4, 1) + 2d8 (2, 6) [magical piercing]) / 2 + (10d4 (4, 4, 4, 4, 1, 4, 3, 2, 3, 1) [radiant]) * 0 + (5 [necrotic]) * 0 + (6d6 (6, 4, 5, 5, 4, 1) + 2d4 (3, 2) [magical piercing]) / 2 = 32
24
Damage: (1d10 (3) + 9 [magical piercing]) / 2 + 1d8 (3) [lightning] + (3d6 (6, 5, 5) [radiant]) * 0 + 2d8 (7, 5) [lightning] = 21
Asteria Caelestis <160/160 HP> (+10 temp) (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
Demon King Goetia 1 <Injured>
34
Damage (CRIT!): 10d6 (3, 6, 3, 4, 3, 3, 3, 6, 3, 6) + 15 [bludgeoning] = 55
26
Miss!Asteria Caelestis <160/160 HP> (+10 temp) (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
Lucius Tiberius <648/648 HP> (+41 temp) (AC 37)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning, bludgeoning, piercing, slashing
> Immunities: critical hits, poison, necrotic
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Rage [8 rounds] (Check Advantage: Strength; Save Advantage: Strength; Damage Bonus: 2; Resistance: bludgeoning, piercing, slashing)
- Advantage on Strength checks/saves
- Cannot cast/concentrate on spells
- Ends if knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn
* Freedom of Movement [59.8 minutes]
- The target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained
- Can spend 5 feet of movement to automatically escape from nonmagical restraints
- Being underwater imposes no penalties on the target's movement or attacks
28
Damage: (3d10 (5, 3, 8) + 15 + 1d8 (7) [magical slashing]) / 2 + 1d8 (7) [lightning] + (1d4 (1) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 29
39
Damage: (3d10 (9, 6, 2) + 15 + 1d8 (3) [magical slashing]) / 2 + 1d8 (1) [lightning] + (1d4 (3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 23
40
Damage: (3d10 (8, 4, 10) + 15 + 1d8 (4) [magical slashing]) / 2 + 1d8 (2) [lightning] + (1d4 (1) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 26
35
Damage: (3d10 (8, 1, 9) + 15 + 1d8 (6) [magical slashing]) / 2 + 1d8 (7) [lightning] + (1d4 (1) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 30
38
Damage: (3d10 (5, 10, 8) + 15 + 1d8 (8) [magical slashing]) / 2 + 1d8 (3) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 31
Asteria Caelestis <160/160 HP> (+10 temp) (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
Demon King Goetia 1 <Injured>
37
Damage (CRIT!): 10d6 (4, 6, 1, 4, 5, 2, 5, 5, 3, 6) + 15 [bludgeoning] = 56
Asteria Caelestis <160/160 HP> (+10 temp) (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
1
◉◉◉◉◉
2
◉◉◉
3
◉◉◉
4
◉◉◉〇
5
◉◉
6
〇〇
7
◉
8
◉
9
◉Jeanne d'Arc <320/320 HP> (+31 temp) (AC 27)
Peter Stumpp <267/267 HP> (+70 temp) (AC 39)
> Resistances: psychic, slashing, bludgeoning, piercing, acid, cold, fire, force, lightning, necrotic, poison, radiant, thunder
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Haste [9 rounds] <C>
* Hasted [9 rounds] (Save Advantage: Dexterity; AC Bonus: 2; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
Demon King Goetia 1 <Injured>
30
Damage (CRIT!): (10d6 (4, 4, 3, 2, 6, 3, 3, 5, 5, 4) + 15 [bludgeoning]) / 2 = 27
43
Damage: (5d6 (6, 1, 1, 2, 2) + 15 [bludgeoning]) / 2 = 13
Peter Stumpp <267/267 HP> (+70 temp) (AC 39)
> Resistances: psychic, slashing, bludgeoning, piercing, acid, cold, fire, force, lightning, necrotic, poison, radiant, thunder
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Haste [9 rounds] <C>
* Hasted [9 rounds] (Save Advantage: Dexterity; AC Bonus: 2; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
Lucius Tiberius <637/648 HP> (AC 37)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning, bludgeoning, piercing, slashing
> Immunities: critical hits, poison, necrotic
* Blessed [8 rounds] (Save Bonus: 1d4 [bless]; Attack Bonus: 1d4 [bless]; Parent: Bless)
* Rage [8 rounds] (Damage Bonus: 2; Resistance: bludgeoning, piercing, slashing; Save Advantage: Strength; Check Advantage: Strength)
- Advantage on Strength checks/saves
- Cannot cast/concentrate on spells
- Ends if knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn
* Freedom of Movement [59.8 minutes]
- The target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained
- Can spend 5 feet of movement to automatically escape from nonmagical restraints
- Being underwater imposes no penalties on the target's movement or attacks
29
Damage: (3d10 (3, 3, 6) + 15 + 1d8 (7) [magical slashing]) / 2 + 1d8 (3) [lightning] + (1d4 (3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 24
39
Damage: (3d10 (6, 5, 7) + 15 + 1d8 (4) [magical slashing]) / 2 + 1d8 (1) [lightning] + (1d4 (2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 23
31
Damage: (3d10 (7, 6, 6) + 15 + 1d8 (2) [magical slashing]) / 2 + 1d8 (6) [lightning] + (1d4 (3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 28
33
Damage: (3d10 (10, 7, 5) + 15 + 1d8 (1) [magical slashing]) / 2 + 1d8 (6) [lightning] + (1d4 (1) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 28
37
Damage: (3d10 (6, 7, 1) + 15 + 1d8 (5) [magical slashing]) / 2 + 1d8 (8) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 30
Ars Armadel Salomonis.
Peter Stumpp <267/267 HP> (+2 temp) (AC 39)
> Resistances: psychic, slashing, bludgeoning, piercing, acid, cold, fire, force, lightning, necrotic, poison, radiant, thunder
* Blessed [8 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless]; Parent: Bless)
* Haste [9 rounds] <C>
* Hasted [9 rounds] (Save Advantage: Dexterity; AC Bonus: 2; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
-70
6
◉〇34
Damage: (1d10 (10) + 5 + 2 [radiant]) * 0 = 0
Francis Pegahmagabow <43/180 HP> (AC 20)
* Blessed [7 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless]; Parent: Bless)
Asteria Caelestis <102/160 HP> (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
* Blessed [7 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless]; Parent: Bless)
* Death Ward [8.0 hours] (Death Warded)
- If the target would drop to 0 hit points as a result of taking damage, they instead drop to 1 hit point
We technically have Dental.
29
Damage: 2d10 (5, 3) + 7 + 2 + 3d6 (3, 2, 1) + 1d8 (2) + 1d6 (5) + 1d8 (2) [magical piercing] + 4d6 (3, 4, 6, 5) [poison] = 50
Moon Goddess’ Mournful Embrace
The highest of blessings given by Artemis to her mortal of choice, giving them her love in a downpour, attempting a temporary strengthening by filling them with the full divinity of the moon goddess. A Noble Phantasm comparable to Orion’s Artemis Hagnós, though the love received here is more of a maternal, platonic nature, than the romantic desire received by the other Great Hunter of Greece. Additionally it is a representation of the wrath of the Moon Goddess against those that would harm Hippolytus.
The strength and muscle mass of Orion allows him to use this Noble Phantasm with only some muscle pain, however for Hippolytus this pain is excruciating as the divine energy overflows and threatens to tear him apart from the inside. His blood and eyes ignite with the divine energy, which he transfers into his physical blows and the arrows he fires from his bow, drastically increasing their velocity and causing them to explode on impact.
Main Action
Range: Self
NP Self Dmg: 40 - 20 [Mana B] = -20 HP
Once per Long Rest
The blessing from Artemis invigorates Hippolytus, providing him with bonuses. He gains the following effects for the next 1 minute, or until his health points is reduced to 0:
- Your Dexterity score and total increase by 2, as the Embrace of the Moon Goddess empowers your body, and sharpens your natural abilities.
- Your crit threshold is reduced to 18 or higher, as the Goddess of the Hunt guides your aim with her divine insight.
- With your empowered blows, whenever you make an attack roll, all creatures in a 10 ft. radius around the target must make a Dexterity saving throw (DC 21) or take 3d6 force damage. On a successful save, they take halved damage.
- At the end of each of his turns while this Noble Phantasm is active, Hippolytus will take 3d6 force damage as he suffers the consequences of Artermis' embrace. If Hippolytus' hit points is reduced to 0 while this Noble Phantasm is active, he will additionally suffer two stacks of exhaustion.
Jeanne d'Arc <282/320 HP> (AC 27)
31
30
Damage: (3d10 (5, 10, 10) + 15 + 1d8 (8) [magical slashing]) / 2 + 1d8 (7) [lightning] + (1d4 (4) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 36
Veronique <242/480 HP> (AC 39)
> Resistances: lightning
> Immunities: poison, disease
* Blessed [7 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless])
* Elixir (Attack Bonus: +1d4; Save Bonus: +1d4)
34
26
Damage: (3d10 (3, 1, 8) + 15 + 1d8 (2) [magical slashing]) / 2 + 1d8 (1) [lightning] + (1d4 (1) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 19
41
Damage (CRIT!): (2d10 (9, 10) + 9 [magical piercing]) / 2 + 2d8 (2, 5) [lightning] + (6d6 (3, 5, 3, 5, 2, 4) [radiant]) * 0 + 2 + 2d6 (4, 4) + 10 [lightning] = 41
44
Damage: (1d10 (2) + 9 [magical piercing]) / 2 + 1d8 (5) [lightning] + (3d6 (2, 1, 6) [radiant]) * 0 + (2 [magical piercing]) / 2 = 11
40
Damage: (1d10 (8) + 9 [magical piercing]) / 2 + 1d8 (4) [lightning] + (3d6 (3, 4, 5) [radiant]) * 0 + (2 [magical piercing]) / 2 = 13
29
Damage: (1d10 (3) + 9 [magical piercing]) / 2 + 1d8 (4) [lightning] + (3d6 (2, 1, 5) [radiant]) * 0 + 4d8 (4, 8, 2, 2) [lightning] + (2 [magical piercing]) / 2 = 27
Ciel <267/320 HP> (AC 26)
> Resistances: fire, cold
> Immunities: poison
* Blessed [6 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless])
33
Damage: (3d10 (10, 7, 3) + 15 + 1d8 (4) [magical slashing]) / 2 + 1d8 (3) [lightning] + (1d4 (2) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 26
9
〇1
◉◉◉◉◉
2
◉◉◉
3
◉◉◉
4
◉◉◉〇
5
◉◉
6
〇〇
7
◉
8
◉
9
◉9
〇27
Damage: (2d6 (5, 3) + 3 + 5 + 1d4 (3) + 1d8 (8) [magical piercing]) / 2 + (5d4 (1, 2, 4, 1, 1) [radiant]) * 0 + (5 [necrotic]) * 0 + (3d6 (4, 5, 4) + 1d4 (4) [magical piercing]) / 2 = 22
42
Damage: (2d6 (4, 6) + 3 + 5 + 1d4 (2) + 1d8 (4) [magical piercing]) / 2 + (5d4 (2, 4, 4, 3, 1) [radiant]) * 0 + (5 [necrotic]) * 0 + (3d6 (3, 3, 2) + 1d4 (4) [magical piercing]) / 2 = 18
48
Damage (CRIT!): (5d6 (4, 4, 5, 6, 6) + 3 + 5 + 2d4 (2, 2) + 2d8 (1, 7) [magical piercing]) / 2 + (10d4 (4, 4, 4, 4, 4, 1, 2, 2, 2, 3) [radiant]) * 0 + (5 [necrotic]) * 0 + (6d6 (3, 2, 5, 1, 5, 5) + 2d4 (2, 2) [magical piercing]) / 2 = 35
Attack 2
To Hit: 1d20 (17) + 23 + 1 + 1d4 (3) [bless] = 44
Damage (CRIT!): (5d6 (6, 1, 2, 6, 2) + 3 + 5 + 2d4 (3, 4) + 2d8 (4, 4) [magical piercing]) / 2 + (10d4 (4, 2, 4, 4, 4, 4, 3, 1, 2, 1) [radiant]) * 0 + (5 [necrotic]) * 0 + (6d6 (2, 3, 5, 5, 5, 1) + 2d4 (2, 1) [magical piercing]) / 2 = 32
Attack 3
To Hit: 1d20 (12) + 23 + 1 + 1d4 (1) [bless] = 37
Damage: (2d6 (2, 3) + 3 + 5 + 1d4 (3) + 1d8 (2) [magical piercing]) / 2 + (5d4 (2, 2, 2, 1, 1) [radiant]) * 0 + (5 [necrotic]) * 0 + (3d6 (3, 1, 4) + 1d4 (4) [magical piercing]) / 2 = 15
44
Damage (CRIT!): (5d6 (3, 5, 4, 2, 1) + 3 + 5 + 2d4 (2, 3) + 2d8 (4, 8) [magical piercing]) / 2 + (10d4 (4, 3, 1, 1, 3, 2, 1, 3, 1, 4) [radiant]) * 0 + (5 [necrotic]) * 0 + (6d6 (2, 6, 4, 5, 3, 6) + 2d4 (3, 3) [magical piercing]) / 2 = 36
Attack 5
To Hit: 1d20 (6) + 23 + 1 + 1d4 (3) [bless] = 33
Damage: (2d6 (3, 4) + 3 + 5 + 1d4 (1) + 1d8 (1) [magical piercing]) / 2 + (5d4 (4, 4, 3, 1, 3) [radiant]) * 0 + (5 [necrotic]) * 0 + (3d6 (4, 4, 3) + 1d4 (4) [magical piercing]) / 2 = 16
Total Damage: 134Queen of Sheba <112/112 HP> (AC 12)
* Blessed [7 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless]; Parent: Bless)
* Arcane Hand [8 rounds] <C>
* Arcane Fist [8 rounds] (Attack: Clenched Fist; Attack: Forceful Hand; Attack: Grasping Hand; Attack: Interposing Hand; Parent: Arcane Hand)
42
Damage (CRIT!): (6d10 (4, 6, 3, 8, 6, 6) + 15 + 2d8 (5, 7) [magical slashing]) / 2 + 2d8 (1, 5) [lightning] + (2d4 (1, 3) [magical slashing]) / 2 + (4 [magical slashing]) / 2 + 2d6 (1, 4) [force] + (2 [magical slashing]) / 2 = 46
32
Damage: (2d6 (1, 3) + 3 + 5 + 1d4 (3) + 1d8 (3) [magical piercing]) / 2 + (5d4 (4, 2, 4, 3, 3) [radiant]) * 0 + (5 [necrotic]) * 0 + (3d6 (6, 3, 5) + 1d4 (4) [magical piercing]) / 2 = 18
Critical System Error.
Queen of Sheba <112/112 HP> (AC 12)
* Blessed [7 rounds] (Attack Bonus: 1d4 [bless]; Save Bonus: 1d4 [bless]; Parent: Bless)
* Arcane Hand [8 rounds] <C>
* Arcane Fist [8 rounds] (Attack: Clenched Fist; Attack: Forceful Hand; Attack: Grasping Hand; Attack: Interposing Hand; Parent: Arcane Hand)
Current initiative: 18 (round 1)
================================
34: Lucius Tiberius <324/324 HP> (+125 temp) (AC 32, Rage [10 rounds])
30: Battlefield Effects
29: Veronique <240/480 HP> (AC 32)
28: Ciel <267/320 HP> (AC 26)
27: Asteria Caelestis <161/190 HP> (AC 30, Aid [8.0 hours])
23: Fie Claussell <282/350 HP> (AC 29)
22: Jeanne d'Arc <311/320 HP> (AC 27)
22: Tai Gong Wang <136/190 HP> (AC 21, Aid [8.0 hours])
22: SI1 <Bloodied> (Aid [8.0 hours])
# 18: Ciel Thief
18: Goetia, King of Humans <Healthy>
7: Nagato <213/400 HP> (AC 24)
7: Peter Stumpp <133/267 HP> (AC 28)
4: Queen of Sheba <112/112 HP> (AC 12)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
14
.18
.Lucius Tiberius <324/324 HP> (+125 temp) (AC 29)
> Resistances: nonmagical bludgeoning, nonmagical slashing, nonmagical piercing, fire, cold, acid, thunder, lightning
> Immunities: critical hits, poison, necrotic
24
Damage: (1d10 (8) + 15 + 1d8 (3) [magical slashing]) / 2 + (1d8 (3) [lightning damage]) / 2 + (1d6 (4) [lightning damage]) / 2 + (9 [lightning damage]) / 2 + (4 [magical slashing]) / 2 + (2 [magical slashing]) / 2 = 24
Battlefield Effects
Veronique <122/480 HP> (AC 30)
> Resistances: lightning
> Immunities: poison, disease
Ciel <267/320 HP> (AC 26)
> Resistances: fire, cold
> Immunities: poison
Asteria Caelestis <42/160 HP> (AC 30)
> Resistances: cold, lightning
> Immunities: disease, poison
1
◉◉◉◉◉
2
◉◉◉
3
◉◉◉
4
◉◉◉〇
5
◉◉
6
〇〇
7
◉
8
◉
9
〇-80
-80
7
〇Fie Claussell <282/350 HP> (AC 29)
26
Damage: (1d6 (2) + 1d6 (3) + 8 + 3 + 1d4 (1) [magical piercing]) / 2 + (1d6 (5) [force]) / 2 + 2d6 (4, 6) [poison] + 1d6 (3) [poison] = 24
43
Damage (CRIT!): (2d6 (4, 2) + 2d6 (2, 4) + 8 + 3 + 2d4 (3, 2) [magical piercing]) / 2 + (2d6 (2, 3) [force]) / 2 + 4d6 (5, 1, 2, 2) [poison] + 2d6 (2, 1) [poison] = 29
29
Damage: (1d6 (4) + 1d6 (5) + 8 + 3 + 1d4 (2) [magical piercing]) / 2 + (1d6 (2) [force]) / 2 + 2d6 (3, 2) [poison] + 1d6 (1) [poison] = 18
Attack 2
To Hit: 1d20 (20) + 24 = 44
Damage (CRIT!): (2d6 (1, 4) + 2d6 (5, 3) + 8 + 3 + 2d4 (4, 2) [magical piercing]) / 2 + (2d6 (1, 1) [force]) / 2 + 4d6 (4, 5, 5, 3) [poison] + 2d6 (6, 6) [poison] = 45
Total Damage: 6337
Damage: (1d6 (4) + 1d6 (3) + 8 + 3 + 1d4 (1) [magical piercing]) / 2 + (1d6 (4) [force]) / 2 + 2d6 (6, 5) [poison] + 1d6 (4) [poison] + (1d8 (8) [magical piercing]) / 2 = 30
Jeanne d'Arc <281/320 HP> (AC 27)
Tai Gong Wang <106/160 HP> (AC 21)
42
Damage (CRIT!): (5d6 (4, 5, 1, 4, 5) + 3 + 5 + 2d4 (4, 3) + 2d8 (4, 2) [magical piercing]) / 2 + (10d4 (3, 2, 1, 4, 1, 4, 3, 4, 2, 2) [radiant]) / 2 + (5 [necrotic]) / 2 = 35
30
-30
-30
-30
7
〇SI1 <Bloodied>
* Aid [8.0 hours] (Max HP Bonus: 30)
| Potion of … | Rarity | HP Regained |
|------------------|-----------|---------------|
| Healing | Common | 2d4 + 2 |
| Greater healing | Uncommon | 4d4 + 4 |
| Superior healing | Rare | 8d4 + 8 |
| Supreme healing | Very rare | 10d4 + 20 |
Ciel Thief
Potentially.
He is set firmly in his belief. It is clear to you that it wouldn't be easy, at the same time. This entire fight- it is clearly a purely emotional response.
That's... A good question. Truthfully from what it seems like he is fighting mostly because he has nothing else left to do. This is a fight out of spite, if you stopped fighting. It would take away what little meaning of it there is left. Judging his exact response is difficult however.